![]() ![]() ![]() This world should work fine, the problem is when a TexturedBackground node is added (regular background is working fine) Webots crashes. Webots NAO controller sequence not working. In this dialog, open the HKEY_CURRENT_USER/Software/Cyberbotics/Webots-R2019a/OpenGL path.In the "Windows search bar", type "regedit" to open the registery editor.The crash report should contain the stack (important for us), and we could create a patch you could easily test.Īppendix Change Webots preferences from the Windows registry: To do so, uninstall Webots, and follow these instructions: except that you need to type "make debug" instead of "make". This is more constraining for you, but I could help you. To do so, you need to build Webots from sources by yourself, in debug mode. To help further, it would be really interesting for us to have the crash stack.If Webots crash, please refer to the appendix: For more information see the documentation here. It is really simple and straightforward to use: just put the path to your. In Webots, you can then use the CadShape node. Decrease the Webots OpenGL preferences (From the Preferences dialog). 1 First you should export your Blender model to either obj (.obj) or Collada (.dae) format. ![]() To try to load a simpler world, simply by double-clicking on "C:/Program Files/Webots/resources/projects/worlds/empty.wbt" (simply empty) and "C:/Program Files/Webots/projects/samples/geometries/worlds/geometric_primitives.wbt" (only PBR appearances without textures and cubic background).It would be good to have more information on it. ![]()
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